Design Technology — Year 12

 

Design Technology Overview

Term 1: Communicating Designs and Manufacturing with Timber and Textiles

Project 1 - Communicating Designs:

This project focuses on developing communication skills through using a variety of professionally recognised drawing and rendering techniques. This includes, perspective drawing, isometric drawing, orthographic and CAD. Students will produce detailed rendered sketches to include in their portfolio.

Project 2 - Manufacture Timber & Textiles:

During this project students will make a folding wooden stool. Students will be expected to plan, manufacture and evaluate independently to create a usable seat for adults. Students will experiment with different textile printing techniques to create the seat of the stool.

Students will be assessed fortnightly on theoretical content and weekly on their practical skills including planning, design, manufacturing, evaluating and health and safety.

  • Spiritual
  • Moral
  • Social
  • Cultural
Develop the individual:

Create a supportive community:

Term 2: Stakeholder Design and Manufacturing with Timber and Textiles

  • Spiritual
  • Moral
  • Social
  • Cultural
Develop the individual:

Create a supportive community:

Term 3: Design through Practical Exploration

  • Spiritual
  • Moral
  • Social
  • Cultural
Develop the individual:

Create a supportive community:

Term 4 and 5: Iterative Design - Kitchens in and Ageing Population

  • Spiritual
  • Moral
  • Social
  • Cultural
Develop the individual:

Create a supportive community:

Term 6: Non Examined Assessment

  • Spiritual
  • Moral
  • Social
  • Cultural
Develop the individual:

Create a supportive community:

Term 2: Stakeholder Design and Manufacturing with Timber and Textiles

Continuation of Project 2 - Manufacture Timber & Textiles:

During this project students will make a folding wooden stool. Students will be expected to plan, manufacture and evaluate independently to create a usable seat for adults. Students will experiment with different textile printing techniques to create the seat of the stool.

Project 3 - Stakeholder Design: Redesign of the Ketchup bottle’ Each student will be given a different stakeholder and will redesign the Heinz Ketchup bottle for their stakeholder’s needs. This project aims to give students an opportunity to design from a different perspective and put into practice their communication skills.

Students will be assessed fortnightly on theoretical content and weekly on their practical skills including planning, design, manufacturing, evaluating and health and safety.

  • Spiritual
  • Moral
  • Social
  • Cultural
Develop the individual:

Create a supportive community:

Term 3: Communicating Designs and Manufacture

Project 4 – Polymers and Sustainability

Identify different categories of polymers along with understanding their responsibilities as designers and consumers. Students will use a variety of manufacturing techniques to transform recycled plastic bags and other plastic waste.

Project 5 - Design through practical exploration

Explore existing products and the role of designers past and present. They will investigate material properties through conducting rigorous tests in the workshop. Students will explore mechanisms and systems and how they can be integrated into new and existing products.

Students will be assessed fortnightly on theoretical content and weekly on their practical skills including planning, design, manufacturing, evaluating and health and safety.

  • Spiritual
  • Moral
  • Social
  • Cultural
Develop the individual:

Create a supportive community:

Term 4: Iterative cycle 1

Continuation of Project 5 - Design through practical exploration

Project 6 – Iterative design project

Through independent exploration students will be guided through the iterative design process to create a solution to a given problem. Students will visit local businesses to conduct primary research through interviews and observations. They will put into practice their problem solving, communication and manufacturing skills and produce a chronological portfolio and prototype.

The portfolio and prototype will demonstrate the skills and knowledge learnt throughout the year and will be submitted formally as a ‘mock’ NEA and will be assessed against A Level criteria.

Students will be assessed fortnightly on theoretical content and weekly on their practical skills including planning, design, manufacturing, evaluating and health and safety.

  • Spiritual
  • Moral
  • Social
  • Cultural
Develop the individual:

Create a supportive community:

Term 5: Iterative cycle 2 and technical knowledge

Continuation of Project 6 – Iterative design project

Through independent exploration students will be guided through the iterative design process to create a solution to a given problem. Students will visit local businesses to conduct primary research through interviews and observations. They will put into practice their problem solving, communication and manufacturing skills and produce a chronological portfolio and prototype.

The portfolio and prototype will demonstrate the skills and knowledge learnt throughout the year and will be submitted formally as a ‘mock’ NEA and will be assessed against A Level criteria.

Project 7 - Mock NEA Manufacture

During this project students will make an angle poised light based on the iconic design by Kenneth Grange. Students will use a variety of processes and metals including recycled metal and concrete to create an industrial style light. Students will be encouraged to focus on accuracy and precision to gain confidence with using a variety of manufacturing

Students will be assessed fortnightly on theoretical content and weekly on their practical skills including planning, design, manufacturing, evaluating and health and safety.

  • Spiritual
  • Moral
  • Social
  • Cultural
Develop the individual:

Create a supportive community:

Term 6: Final NEA

Non examined assessment (NEA)

Students will pick their final Iterative design project. They will complete tasks such as, researching, designing and practical exploration.

• OCR state ‘Central to this this NEA is the requirement for students to understand and apply processes of iterative designing in their design and technology practice: exploring needs, creating solutions and evaluating how well the needs have been met.

• Students identify an engaging and challenging context of their own choice that offers design opportunity or problem to respond to in the development of a design solution. They create a chronological portfolio of evidence in real-time as they design, make and evaluate the project according to the iterative processes of explore, create and evaluate.’

Students will be assessed fortnightly on theoretical content and weekly on their practical skills including planning, design, manufacturing, evaluating and health and safety.

  • Spiritual
  • Moral
  • Social
  • Cultural
Develop the individual:

Create a supportive community: